The Gates of Ashardan

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 1 - December 14, 2014
And so it begins!

-Start off guarding a caravan for old woman named Chandra
-See smoke in distance
​-girl on horse (arrow) comes toward, family in danger
-where the heck did the arrow come from? A mystery for another day…
-we go towards the smoke (I can smell your spicy brains)
​-three wagons circled, 6 kobolds climbing
-​miss, fire bolt to wagon
​-slay kobolds (4 me, 2 dave)
-They used knives and slings
-Falinor bravely puts out the flaming wagon with a blanket
-Woman named Missy (her name is in your journal), all wearing embroidered clothes with strange symbols. Girl’s necklace different than others, learn it has to do with “the Lady of the Maze” and that her necklace has been passed down for generations.
-The Maze is a story about a goddess who stores lesser and greater “evils” in a Maze, some of which escape, and the goddess has not been heard from in a long time.
-Falinor goes to bed, Gurdog keeps watch. Hears a faint ripping noise, wakes Falinor to investigate a tear in the family’s tent.
-Gurdog masterfully counts the number of people in the tent, notices one is missing. Falinor sees clawed footprints (2 sets) leading away and then disappear. Deduces that monsters have flown away with the girl who has the cool necklace.
-After checking with the family to make sure it was ok we left the caravan, Gurdog and Falinor began to chase after the 2 winged kobolds creatures
-In the distance, roughly 200 feet away the party can see the two creatures flying away while carrying the girl between them.
-Gurdog throws a spear at one of the creatures and hits it right in the spine, it falls down and a bear begins to eat away at the corpse.
-The girl is too heavy for the other creature to carry it alone so the creature begins to fall slowly to the ground and Gurdog and Falinor saved the girl
-Brought her back to the group and we all travelled to Fasten.
-At the Fasten inn we met a skeletal old man named Skellos. He was not particularly forthcoming with information when questioned, and when Gurdog tried to intimidate he was rebuffed by a giant magically armored man/thing.
-Falinor and Gurdog are alerted to a granary fire across town, but Falinor realizes it is a distraction. Kobolds are storming the gate via an open door and attack the party.
-The party defeats the kobolds and, with combined effort, succeeds in slamming the gate door shut.
-As the townsfolk return from firefighting and see the heroic acts of Falinor and Gurdog they are awed by a beautiful DING sound, which seems to coincide with a serious increase in power of both the adventurers (Level up! Now level 2).


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